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Radlab Events

RadLab Takes to 3DNY

By | Radlab Events

3DNY (formerly 3ds New York) is a monthly event bringing together students and professionals from across New York’s architectural, advertising, visual effects, interactive, gaming, and animation industries. The program began in June 2019 as a way for industry professionals to network and listen to presenters share their stories, experiences, challenges, and recent work. 3D enthusiasts have been gathering in Lucky Jack’s Bar on the second Wednesday of the month ever since (and, yes, drinks are available for purchase throughout the presentation).

In January, our own RadLab Director, Carlos Cristerna, was invited to share his most recent work. Since the launch of RadLab in 2018, Carlos has been working closely with companies like Epic Games, Nvidia, Chaos Group, Autodesk, Lenovo, and Vicon to test and develop new tools to substantially improve the process and workflow of Archviz solutions. He spent much of 2019 presenting his work at top industry events, including Autodesk University in Las Vegas, SOA ADX in Venice, and Siggraph in LA, to name a few. Now, he had the opportunity to share his insights with New York City’s 3D community.

Carlos kicked off the presentation with a brief introduction to RadLab’s origins, explaining how he identified the need to create an R&D department to explore new solutions that would benefit Neoscape’s clients, the company, and the industry in general. The rest of the presentation focused on his three most recent projects – all of which are considered game-changers for the future of Architectural Visualization.

Unreal Engine

He began with his experience working alongside Epic Games Unreal Engine developers and the introduction of new Real-Time Raytrace solutions, thanks to the new Nvidia RTX graphic cards. A highlight of the night was his demonstration of how the technology can create a 4-minute architectural/artistic film in real-time (that’s right, forget about those render times, soon they will be a thing of the past)

Project Lavina

Following his Unreal Engine demonstration, he shared a preview of what Chaos Group is developing, a 100% Real-time Raytracing engine, so far known as Project Lavina. Though it’s still in the initial phases of the development (not in Beta yet), Carlos has been working closely with the developers, testing the engine and providing feedback to improve it. We were given a sneak peek of how it works, seeing how easily it could translate a VRay scene into a Raytraced environment. From here, we could tweak materials, lighting, cameras in Real-Time, and generate high-quality renderings and animations in a matter of seconds. 

Motion Capture Technology

Last, but certainly not least, he briefly presented the motion capture technology Neoscape has been using for a couple of years now to enhance storytelling through CG animated characters. The technology takes a tool more commonly used in expensive Hollywood productions and applies it to ArchViz, creating solutions that otherwise would be difficult to achieve. While there are still plenty of improvements to be made in this field, the R&D time invested by the RadLab and Neoscape team continues to bring about better results.

We could easily have stayed at Lucky Jack’s for hours, watching additional demonstrations and bombarding Carlos with questions. Alas, the one and only James Falconer, event co-host, eventually brought the presentation to a close. The event was definitely time well spent and a great way to kick off 2020.

A big thanks to all the 3DNY hosts – Mengyi Fan, James Falconer, and Kim Lee – presenters, sponsors, audience, and Lucky Jack’s crew!!

Neoscape at Autodesk University 2019

By | Radlab Events

Autodesk University 2019 was the culmination of a year of worldwide travel and conferences for the Neoscape RadLab. We would like to thank all the great people that attended the event and participated in our classes. We appreciate your feedback and are grateful for your comments and opinions regarding our work! 

This year, Neoscape’s presentations were led by RadLab Director Carlos Cristerna and targeted the AEC sector. Our first class focused on visualizing architecture while designing it, a topic that has always been a challenge for us and our clients. We covered a few recent, and not so recent, examples of possible uses of Unreal Engine and Chaos Group Project Lavina to leverage NVIDIA’s RTX cards on the Lenovo P53 mobile workstation to overcome this issue. 

Our second class was “Archviz meets VFX.” Here, we discussed how Neoscape has recently changed its pipeline and added management tools like Autodesk Shotgun and motion-capture technology to make our process more efficient and differentiate it from our competition. We covered some of the most challenging projects we have done throughout the decades, how we got here, and where we see ourselves in the future. 

Topics like these were prevalent throughout the event, and this wasn’t by accident. Designers are pushing for ways to iterate designs in less time, often with more complicated datasets. As such, machine learning and AI were recurring topics at the cusp of software and hardware convergence.

On the floor, Lenovo invited Neoscape to be a part of their booth’s customer showcase. We had the opportunity to interact and engage with attendees over the four-day extravaganza and chat about hardware and software alike. 

At the Epic Games booth, we demonstrated just a few of the possibilities that exist to produce marketing and conceptual work for real estate using Unreal Engine real-time solutions.

Last but not least, we met up with our friends from Chaos at NVIDIA’s booth to showcase one of our demo files on project Lavina, their real-time ray tracer. 

Again, a big thank you to all of the participants and people that took a second to say hi to us. And, of course, to our technology partners Lenovo, NVIDIA, Chaos, and Epic that gave us an incredible platform to share what we’ve learned over 25 years of leading the field of architectural visualization.

Special thanks to Autodesk for having us and for organizing such a great event. We are extremely happy with the outcome and can’t wait to see what AU will bring in the new year.

Find Neoscape at SIGGRAPH 2019

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Have you heard? Carlos Cristerna, director of our Rad Lab, has been invited to present at SIGGRAPH, an annual conference showcasing the latest and greatest technology in the VFX industry. During his presentation he’ll share how we’re exploring the use of real-time ray tracing in the Neoscape Rad Lab, along with a live demonstration featuring newly released Lenovo Workstations with NVIDIA Quadro RTX technology. Afterward, you can catch Carlos at NVIDIA’s booth, where he’ll be answering questions, sharing tips and tricks, and getting to know you. Get all the details here.

Neoscape at NXT BLD

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Our Rad Lab director, Carlos Cristerna, was a featured speaker at NXT BLD, a future-looking conference focusing on new technology in the built environment. If you weren’t in London to catch his talk about real-time ray tracing, fret no longer! AEC Magazine has made the entire presentation available online. Watch below to learn how Carlos is using  Lenovo Workstations with NVIDIA Quadro RTX technology in the Rad Lab: